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Surviving the aftermath starting tips
Surviving the aftermath starting tips




surviving the aftermath starting tips

In the northern hemisphere, summer solstice is the day the sun rises from its northern most point on the horizon (which you can in turn determine with a magnetized needle) - this falls around 21st June and so you can use this observation to peg the rest of the calendar. The bane of our working lives today, the calendar is in fact critical to reliable agriculture and survival as it allows you to track your passage through the cycle of the seasons and so predict the best time for planting and harvesting. This is a doomsday-proof facility dug deep into the arctic permafrost and represents an ideal agricultural SAVE file. You’ll need viable, preserved seeds, and the Global Seed Vault on the Norwegian island of Svalbard will be well-worth a post-apocalyptic recovery expedition. I m probably wrong on some ideas.For a certain grace period you’ll be able to dine-out on the left-overs of our fallen civilization - stockpiles of canned food in the supermarkets - before you need to redevelop agriculture to stop yourself starving to death.

surviving the aftermath starting tips

I had no internet today so could not figure out the correct ratios but you get the idea you want to minimize the running around One ranch 2 or 3 carrot green house (haven't done the math) 1 water tower I cook 1 food stock pile 1 out house Ranch and green houses don't depend on soil so you can out these units whee you want. At first grow organically then destroy and build neighborhoods. Sherpas (carriers, carriers) I keep 15%od my guys as carriers, seems to work well and allow me to send guys in emergency here or there (guard towers and gate) Empty ressources sites on main map as you come upon em. Keep berries and natural spawns for emergencies. I just keep one ans when an attack happen I feel the spots and move my heroes before clicking the event. Remove useless guys from building, you don't need anyone in the comunal pit if there is no dead. Tools next to iron production Cloth next to plastic production and flax green house. Your cook spend half their time running to get ingredients. Put green houses, ranches, cook and fire wood as close a possible or with a stockpile in middle. They cheap and have good impact on morale. Replace your fish and hunt guys by ranches asap If your pawns are dirty build more hothouse. (no idea what reputation does though 🤷‍♂️I assume the higher the better) I sais husbandry is op. Trade the items with the little yellow crown you ll get reputation while you ll loose it if you trade red ones. I absolutely obliterate them every time they attack my maxed gate.

surviving the aftermath starting tips

(if you start with wreaker you might get 2 small defeat while if you start with stronger you ll often get small defeat with first then small victory with second) Get all the rifles you can, I see à lot of complains about bandits too hard. When attacking hard bandits with a group of settlers in the same round start by attacking with your strongest. Scavenge or trade for normal tools and cloths. Husbandry is op Carrots in growing house are op Véhicule are à must Trading is essential, rng will fuck you up. I have 3 cook pumping mixed meals non stop, and my surplus of food keeps growing but tool tip says I produce half the food I need. Note that the tool tip about meal produced VS meal consumed is effed. The repair building is a must you can't repair fast enough with the sherpas (the guys carrying stuff) Mixed meals are the solution to all your food problems. You need way way way more water storage for when the draugh hit than for normal day to day operations. Your colonist take so much damage harvesting they need to go back home anyway.






Surviving the aftermath starting tips